I love how this system gives a buff to less armour heavy decks and characters without this attack heavy decks would be much worse rendering a lot of the cards pointless.Ĭombo System – you randomly get provided colours and if you play the cards that correspond to the correct colours your next attack will deal double damage. Parry System – armour doesn’t disappear at the end of the turn like in other deck builders so the first thought is to get as much armour as possible, which is still completely viable! However, if you have the exact same amount of armour as the amount of damage the enemy is dealing, when they attack this will trigger a parry and they will be stunned for their next turn. My suggestion would be to add an interactive tutorial because the UI is confusing enough and who wants to watch a video instead of actually playing? NEOVERSE tries teaching you the core gameplay and new systems they’ve implemented using only a video. You can also use items (you can only hold 3) that give you different benefits to swing the game in your favour and relying on skills to help you out. However, unlike other deck builders, every time you play a card you draw a new one (unless there are no cards in your draw pile). You build a deck by winning fights and then collecting your reward, using the shop to purchase cards and completing optional objectives. Other than the additional mechanics, NEOVERSE plays pretty similar to Slay the Spireand other deck builders. I’m a big fan of deck builders and card games in general, but the ultimate question is, will you still find yourself playing this game on and off for a long time to come? Also, it’s Tino Games Inc.’s first venture onto consoles and PC. NEOVERSE is the latest deck builder trying to make it big after the surge that followed Slay the Spire’s release.
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